

Red alert 3 map pack plus#
ITEM and WEAPON DROPS, plus SUPERWEAPONS are all DISABLED. My personal favourite map variation in Red Alert 3. No Superweapons, No Upgrades AND No Aircraft (NO SW/NO AIR)Ī combination of the above 2, plus NO Upgrades.
Red alert 3 map pack full#
The full cost still implies, however I recommend not building it right off the bat due to lack of funds you have. This was a better workaround than being able to build a useless Airfield that was basically a $2000 token to unlock the Tech Facility. The inclusion of ITEM and WEAPON DROPS, plus SUPERWEAPONS is more than enough to even the battlefield.Īs Allies need the Airfield for critical non-Air Unit related tech progression, I have set a flag for the Allied Tech Facility structure to be buildable without meeting prerequisites. This mode is perfect for large base building, as you are restricted to purely ground units. No Aircraft (NO AIR)Īlso self explanatory, and I also DISABLED the ability to build Anti Air structures and Units dedicated to AA. The idea of No Superweapons is to balance (and extend) the later end-game gameplay. Allied, Soviet & Empire OTRS super weapons have been DISABLED. THE VARIATIONS: - No Superweapons (NO SW): THESE VARIATIONS ARE MANY YEARS IN THE MAKING THROUGH SCRIPTING WITH WORLDBUILDER.
THIS PACK EXISTS TO EXTEND THE ENJOYMENT & CHALLENGES OF COMMAND AND CONQUER RED ALERT 3. THESE MAPS AND ART ARE THE SOLE CREATION OF ELECTRONIC ARTS LTD, COPYRIGHT ©2008 EA Los Angeles.
